![]() ![]() "The loading time is just as fast as on the Famicom games." Sure enough, the FF7 demo never slowed or showed a hint of load delay once it was up and running.įF7 is set in a world that appears to be a bit more technologically advanced than the heavily industrialized world of FF3. "This is actual real-time gameplay," a FF7 developer in Japan told our editors. (Incidentally, that world will fill two CDsO But the use of CDs raises a concern: Will load times bog down FF7? The game's stunning visuals are precisely the reason Square decided to develop the game for the PlayStation, since only CDs are capable of holding the huge amounts of data needed to create FF7's huge world. Battles are watched from four switching camera angles, each panning and zooming to give the combat sequences a straight-from-a-movie look. Cut scenes send the camera zooming in on the party or panning across the landscape, so the game might be viewed from an overhead perspective one minute and a ground-level, heads-on view the next. And game characters can move between and behind buildings and structures to give the landscape the illusion of being truly 3-D.Įvery aspect of the game is also highly cinematic. Square's artists used state-of-the-art SGI workstations to render FF7's environments, which are extremely sharp and detailed. As reported earlier, FF7 drops real-time polygon characters into a 3-D, prerendered world. In fact, the gameplay is so familiar that the non-Japanese-speaking members of EGIWs staff had no problem figuring out FF7's menus and playing through the demo.īut the game's look (and sound-the orchestrated music is phenomenal) is a different story. The standard menu commands are found at the screen's bottom and laid out in the familiar format. The turn-based battles still flare up mostly at random, and they're kicked off by the same screen-smearing effect that has always heralded combat in Final Fantasy games. When boiled down to its essentials, FF7 plays much the same as its Super NES and Super Famicom predecessors. The demo dropped jaws when played in EGlWs offices, and it gave the editors a good idea of how the finished masterpiece will play and look. Packed with each copy of Tobal No.1-Square's first fighting game-is a playable, 20-minute demo of FF7. Although Square plans to release the game in Japan in December, Japanese gamers have already tasted the FF7 experience. Square's developers haven't been dragging their feet since the company announced that FF7 would be coming to the PlayStation more than 100 programmers and artists have been working on the RPG. That's when Final Fantasy VII is coming to the PlayStation, and this-the latest (and what looks to be the greatest) installment of Square's immensely popular Final Fantasy series-is going to keep gamers adventuring for a long time. ![]() If you own a PlayStation and you're into RPGs, don't make any plans for next summer. The game, much like other SNES masterpieces like Crono Trigger, is a sprawling storyline that is filled with incredible opportunity. One of the main things that you will find when reading about Final Fantasy VI is how well-told the story is. A faithful recreation of something genuinely beautiful (9/10) Retold today with improvements to more or less everything, then, this take on Final Fantasy VI looks to be the definitive release of this particular title. They want to capture those who are capable of summoning beings known as Espers, and intend to essentially take full control of everything.Īs you establish a rogues gallery of people to fight back, you take on the Empire and everything that it stands for during an outstanding story. Taken on from the perspective of numerous people, you watch the world fall into disrepair thanks to the evil Empire of the day. And best of all? The combat system and everything else looks set to stick around.Ī huge part of what makes Final Fantasy VI so famous is its amazing storyline, and that looks set to stay in place. These editions carry fresh graphics, still retaining the artistic integrity of the old game. When you play old SNES sprite-based games on larger TVs, everything can look stretched and thus pixelated. Though this is not a 3D remake or remaster, the Pixel Remaster of Final Fantasy VI is going to help make it look fresher.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |